Feb
18
The play between code and nature is something that I’m interested in exploring in my work. How does the natural world affect the artificial and when the two join, will we know?
Filed under:
flash, physics, creative
Aug
27
Game design is something of a dark art. It's a new field, and crosses a lot of lines between established disciplines. While there are many suggested processes to use when thinking about game design, it is still very much an art, not a science. Here's the process we use to generate fun ideas, and see if they work.
Filed under:
flash, games, physics
May
19
God that sounds boring. But actually, it's pretty cool :D
A common problem is wanting to make things look pretty. Often you have a diagram of some kind that you'd like to layout automatically. If the diagram is made up of nodes connected by lines, you can do it automatically using some physics trickery.
Filed under:
flash, physics
Apr
29
We've been developing a freekick game in flash that utilises the best of Papervision and JiglibFlash.
Filed under:
flash, games, physics
Mar
23
Most of the experiments I make these days have something to do with either fractals or Box2D, so I had this brilliant thought on the weekend ... how about fractal trees in Box2D! Ok, maybe it's not that brilliant.
Filed under:
flash, physics